Activities

PERMAINAN ANACONDA
  1. Objektif permainan ini ialah untuk membina barisan yang terpanjang di mana pemain hanya dibenarkan menggunakan barang-barang yang ada pada mereka ketika permainan sahaja contohya jam tangan, tali kasut dan sebagainya.
  2. Kumpulan yang membina barisan terpanjang akan diberi markah penuh iaitu 100 markah manakala kumpulan yang kurang berjaya akan diberi markah separuh daripada markah penuh.
  3. Untuk permainan ini, tiada sebarang alatan yang diperlukan.

PERMAINAN 'WORD PUZZLE'
Permainan ini menguji kemahiran para peserta dalam bahasa. Satu perkataan telah ditetapkan misalnya CENDEKIAWAN. Kemudian, para peserta dikehendaki untuk mencari seberapa banyak perkataan yang boleh dibina daripada perkataan yang telah diberi. Kumpulan yang membina perkataan terbanyak akan dikira sebagai pemenang.

PERMAINAN KIM

Asal usul:
Permainan Kim berasal daripada nama seorang pengakap terkenal bernama Kimball O’ Hara. Beliau sering memerhati dan menghuraikan satu per satu apa yang dilihatnya. Kepandaian beliau telah memberi ilham kepada Lord Baden Powell mengadakan satu permainan untuk melatih pancaindera yang terdapat pada tubuh manusia.

Permainan Kim ini melatih seseorang menggunakan semua pancainderanya seperti mata, dan ingatan, telinga dan pendengaran, deria rasa dan deria bau.

Cara-cara permainan:

Stesen deria mata dan ingatan
Sebanyak 30 jenis barang diletak di dalam dulang. Contohnya pen, pensel, kerongsang botol minyak, lilin dan sebagainya.
Setiap kumpulan diberi masa dua minit untuk melihat dan mengingat benda-benda tersebut. Mereka tidak dibenarkan menulis semasa melihat benda kecil.
Setelah cukup masanya, dulang ditutup dan pemain dikehendaki mengingat dan menulis semula barang - barang yang dilihatnya. Pemain yang paling banyak mengingati barang dengan tepat dikira pemenang.

Stesen Deria Sentuh
Pemain ditutup matanya dan dikehendaki memegang dengan tangan lapan hingga sepuluh barang. Contohnya jam, lilin, pen, kotak mancis dan sebagainya.
Setiap kumpulan diberi masa selama dua minit untuk memegang barang-barang.
Kemudian mereka dikehendaki menyenaraikan kembali barang-barang yang dipegang. Pemain yang paling banyak menyenaraikan dengan tepat dikira sebagai pemenang.

Stesen Deria Rasa
Beberapa larutan disediakan seperti air gula, air garam, air asam jawa, cuka, kopi dan milo.
Pemain dikehendaki menutup mata dan seorang petugas akan meletakkan sedikit larutan untuk dirasa dengan lidahnya.
Kemudian, pemain perlu menyenaraikan kembali jenis larutan yang dirasai. Pemain paling banyak menyenaraikan dengan tepat dikira sebagai pemenang.

Stesen Deria Bau
Sebanyak sepuluh bahan seperti serai, halia, daun kunyit, daun pandan, daun kari, bawang putih, daun sup, belacan, sabun mandi dan daun ulam raja dipilih. Setiap bahan ini dimasukkan ke dalam bunjut kain.
Setiap pamain dikehendaki menghidu bahan-bahan ini.
Kemudian, pemain perlu menyenaraikan kembali bahan yang dihidu. Pemain paling banyak menyenaraikan dengan tepat dikira sebagai pemenang.

Stesen deria mata dan ingatan
Sebanyak sepuluh helai daun berlainan jenis dan saiz diletakkan di atas kertas.
Setiap kumpulan diberi masa selama satu minit untuk melihat dan mengingat daun-daun tersebut.
Kemudian, kumpulan diminta membawa kembali satu set daun-daun yang sama dengan set daun-daun yang ditunjukkan dalam tempoh satu minit tadi.
Kumpulan yang membawa daun-daun yang tepat seperti ditunjukkan dikira pemenang.

PERMAINAN 'I LOVE THINKING'

  1. Permainan ini dibuat untuk menguji pemikiran para peserta tentang pengetahuan am dan perkara yang berlaku di sekeliling mereka. Untuk permainan ini, kumpulan akan dinilai berdasarkan jumlah soalan yang dijawab dengan betul.
  2. Soalan pengetahuan am disediakan di sehelai kertas yang berasingan di satu tempat.
  3. Para peserta dikehendaki menjawab soalan berdasarkan turutan; bermakna mereka perlu mencari kedudukan soalan pertama terlebih dahulu sebelum beralih ke soalan yang seterusnya.

PERMAINAN HOLA BALL

Permainan ini pula banyak menggunakan tenaga dari para peserta. Permainan Hola Ball ini merupakan permainan adaptasi dari permainan bola jaring. Dalam permainan ini, para peserta dikehendaki untuk menjaringkan bola ke dalam hola hoop di kawasan jaringan. Kumpulan yang menjaringkan gol akan di beri markah sebanyak 10 markah bagi setiap gol.


1.Younger members: Cabbages
Try this game played by Brownies in Zimbabwe: The leader needs a tablecloth or blanket. When the leaders calls out ‘Cabbages!’, all the players must curl up in a tight ball like a cabbage and close their eyes. The leader covers one of the players with the blanket then asks the players to open their eyes. The players must work out which player is under the blanket. The first one to call out the right name is the winner!
2.Younger members: Dollar a day
MDG 1 states that extreme poverty is living on less than US $1 per day. Find out how much that would be in your own currency and think what you could buy for this money.
Fundraising idea! Make a special wish box. Give up a treat and save the equivalent of $1 per day, or $1 per week, inside your wish box between 1 January and World Thinking Day. Alternatively, you can do this between World Thinking Day and the Centenary Celebration Day, 10 April.
3.Younger members: The sheep and the hyena.
Play this lively game from Sudan. One player is the sheep, another is the hyena and the rest of the players are the fence. The ‘fence’ players hold hands and form a circle with the sheep inside the circle and the hyena on the outside. The ‘fence’ players must stay close together to stop the hyena from getting inside the circle. When the hyena breaks through, the game ends and two other players can become the sheep and hyena.
4.Learn about a country
Learn about a country in sub-Saharan Africa, South East Asia or Central America. Maybe you can find a book that tells you about children’s lives in different countries. With your friends, madke up a short play about what it might be like to live in poverty there and perform it to your group.
Fundraising idea! Organize a talent night or showcase with your friends. Charge a small entry  fee and donate it to the World Thinking Day Fund.
5.Home-grown feast
Celebrate World Thinking Day by preparing a feast using food that has been produced locally. For example, plants that have been grown or meat that has been raised within your country or area. Could you spend a week only eating food that is produced within 160km/100 miles of your home? How can you find out where the food you eat was produced?
6.Life game
Everyone stands in a circle, with sweets or small pieces of fruit in the centre. Each person is given a card with a situation on it (eg. war widow with three children and very low income) with the number of sweets she is allowed to take. Everyone compares how many sweets they have at the end of the session. Discuss the different ways war can affect people’s access to food.
Fundraising idea! Make some sweet treats (with adult supervision where necessary) and sell them in your community.
7.Food shortages
Find out about food shortages in your country in the past. Think of a story about a girl living through a time of food shortages in the past. Write your story or tell it to your group.
9.Everyday foods
Find out about the main types of food eaten in one of our featured countries (Sudan, Georgia, Haiti, Maldives or Zimbabwe). Perhaps you could get a small amount to try with your group. How does it compare to the food you eat in your country?
Fundraising idea! Hold a ‘Rich world, poor world’ dinner by selling tickets which are the price of a normal dinner. Sell 80 per cent red tickets, 20 per cent green tickets and ask everyone to sit together. Give those with red tickets a small amount of plain food (such as bread or rice and soup or water) and those with green tickets a more substantial meal.
This can be an effective way to demonstrate the issue because green-ticketholders feel uncomfortable eating while others don’t have as much food as them, and those eating the plain meal feel even more deprived when they see others eating a full meal. After the cost of the food has been removed, donate the rest to the World Thinking Day Fund.
10.Bodu Beru
The traditional music and dance in the Maldives is named after the drum Bodu Beru. Find out about drum music around the world and give a short presentation to your group.
Fundraising idea! Gather together your musical friends and try your hand at busking singing or playing music in public. Encourage the audience to donate by passing a hat around the crowd.
11.Fair play
Use this game to show the impact of uneven  distribution of resources. Split into two groups, one team has twice as many players as the other. Lay out about 15 small items of food on a tray or table. Players have two minutes, trying to memorise them. Then the objects are covered and the players must write as many down as they can. The small group are those with access to resources, so each of them has a pen/pencil each, a sheet of paper, a chair, and perhaps even sits close to the objects; the larger group has only one pencil and has to stand some distance away. After the game, discuss how the two groups felt being treated so differently. Was it fair to do it this way? Can you think of examples when life is like this for your community or other communities?
12.What’s fair trade?
What does ‘fair trade’ mean? Why is it better to buy fair trade goods? Find out how to identify fair trade products and tell six friends about fair trade.
Fundraising idea! Hold a raffle and give away fair trade products as prizes.
1.My picture of poverty
What does it mean to live in poverty in your country? Find out about the situation where you live. Talk to your friends and family about the subject. Draw a picture to show what you have found out and display it at your meeting place.
13.Poverty and hunger: snakes and ladders
Take a 40 x 40cm piece of cardboard and divide it into 10 x 10 grid of squares. Number the squares from the bottom left square as 1 and going backwards and forwards up the board to the top left square. Draw seven ladders and seven snakes which connect different squares to each other. On other squares, write the following instructions:

◦Your crops fail, go back three spaces
◦You are not allowed to go to school, go back three spaces
◦You have a successful harvest and sell all your produce at market, go forward three spaces
◦You get a grant to start up a small business, go forward three spaces
You will need one marker for each player and a dice. Roll the dice and move the marker that number of spaces. If you land on a ladder, you can climb up it if you give a reason why you might be ‘climbing out of poverty’. If you land on a snake, you must slide down it unless you can give a reason why you might ‘slideinto poverty’. If you give a good reason, you don’t have to slide down the snake. The first to space 100 is the winner! Fundraising idea! Organize a games tournament. Charge a small fee for all players. Teams of children could play against teams of adults! Ask local businesses to sponsor the event.
14.Quality of life
Draw a picture of a girl or boy – it could be yourself - in the middle of a piece of paper. On one side draw what his/her life will be like in ten years time if s/he has access to education, health care, good housing, food, etc. and on the other side, what his/her life will be if s/he does not have these things. You can choose to do this exercise including the effects on a family or community of different ‘quality of life’ levels.
Fundraising idea! Organize an exhibition of all the ‘Quality of Life’ pictures and display them in a public place. Charge a small entry fee and ask your community to come and see the pictures.
15.Krik? Krak!
Traditional storytellers in Haiti call out ‘Krik?’ and their audience answers ‘Krak!’ before they begin telling their story. In a small group, each player thinks of a quick story featuring a Girl Guide or Girl Scout in another country. Using the Krik? Krak! call, go around the circle and hear all the stories. Fundraising idea! Collect stories from around the world. Hold a storytelling evening and charge an entry fee. Use the Krik? Krak! call to begin each story. You could award prizes for the best storytellers.
16.Be a journalist!
Interview three people about what food they have bought and why. Write a magazine article, commenting on whether they have made healthy food choices and if not, suggest alternative foods. Put all the articles together to make a ‘Healthy food choices’ magazine.
Fundraising idea! Print copies of the ‘Healthy food choices’ magazine and sell it for a small fee. Donate the proceeds to the World Thinking Day Fund.
17.Day in the life
Find out how children live in extreme poverty in another country. Imagine a ‘day in the life’ of someone of your age based on your findings and tell your group about it.

18.Older members: Local business connections
Invite two local business leaders from small or medium size companies to come and talk to your group about poverty and hunger within your country.
Fundraising idea! Challenge local business people to give up their luxuries and live in relative poverty for a weekend. Help them to promote the project and get sponsorship from their friends, family and other businesses.
19.Older members: Learn about food subsidies
Look at how your government’s policies on this subject may affect other countries. Share your findings with your group.
20.Older members: Learn about famines and famine theory
Write an article about the benefits and costs of food aid. For example, food aid helps immediate hunger but it can be expensive and could harm local food production. Try to get your article published in a local newspaper.

Fundraising idea! Find out the daily wage in one of our featured countries. Raise funds by doing various events such as holding a cake sale to raise the equivalent of the daily wage for each member of your group.
21.Older members: Commercial/community debate
Split the group into ‘commercial’ and ‘community’, and hold a debate on the actions taken by local governments, businesses or individuals which could affect people’s access to food. Think about limited access to food through environmental damage versus the country’s need to grow economically. How would this affect the local community?

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